Kenniscentrum Maatschappij en Recht
K. Millenaar (Karel)
OnderzoekerKarel Millenaar is a game designer and visual designer with more than 9 years of design experience. With his company FourceLabs he has designed games and playful interactions for big commercial companies like Philips and Corio, but also for cultural institutes as the university museum Utrecht. His design experience varies from playful installations to board games and video games and everything in between. At the lectorate he applies his experience to augment research projects with designs and prototypes. He also lectures design related courses and occasionally mentors project groups at ICT.
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Translating Promoting Factors and Behavior Change Principles Into a Blended and Technology-Supported Intervention to Stimulate Physical Activity in Children With Asthma (Foxfit): Design Study
Brons, A., Braam, K., Broekema, A., Timmerman, A., Millenaar, K., Engelbert, R., Kröse, B., & Visser, B. (2022). Translating Promoting Factors and Behavior Change Principles Into a Blended and Technology-Supported Intervention to Stimulate Physical Activity in Children With Asthma (Foxfit): Design Study. JMIR Formative Research, 6(7), Article e34121. https://doi.org/10.2196/34121
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Design Dilemmas and Canvas Digital Platforms for Resource Communities
de Waal, M., van Beek, D., Cila, N., Ferri, G., Gloerich, I., Karpinski, T., Mackey, A., Millenaar, K., & Meys, W. (2021, May 31). Design Dilemmas and Canvas Digital Platforms for Resource Communities. AUAS Civic Interaction Design. http://circulateproject.nl/2021/05/31/design-canvas-digital-platforms-for-research-communities/
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Circulate: Design thinking for the Circular Economy
de Waal, M., Ferri, G., Cila, N., Gloerich, I., Meys, W., van Beek, D., Mackey, A., Millenaar, K., Karpinski, T., & Stojadinovic, V. (Ed.) (2021). Circulate: Design thinking for the Circular Economy. Digital or Visual Products, AUAS Civic Interaction Design. https://www.youtube.com/watch?v=if_jdwoFdmI&list=PL7Y2ltbB8SPHyMgxV8PTU0lHiKZr9tFFU
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Circulate: Ener-geyser
de Waal, M., Karpinski, T., Ferri, G., Cila, N., Gloerich, I., Meys, W., van Beek, D., Mackey, A., Millenaar, K., & Stojadinovic, V. (Ed.) (2021). Circulate: Ener-geyser: situated design in energy resources communities. Digital or Visual Products, AUAS Civic Interaction Design. https://youtu.be/r3puTdesaX4
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Circulate: Six design dilemmas
de Waal, M., Ferri, G., Cila, N., Gloerich, I., Meys, W., van Beek, D., Mackey, A., Millenaar, K., Karpinski, T., & Stojadinovic, V. (Ed.) (2021). Circulate: Six design dilemmas. Digital or Visual Products, AUAS Civic Interaction Design. https://youtu.be/3o8hUsh5Kb4
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The curious case of the transdiegetic cow, or a mission to foster other-oriented empathy through virtual reality
Kors, M. JL., van der Spek, E. D., Bopp, J. A., Millenaar, K., van Teutem, R. L., Ferri, G., & Schouten, B. AM. M. (2020). The curious case of the transdiegetic cow, or a mission to foster other-oriented empathy through virtual reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems Association for Computing Machinery. https://doi.org/10.1145/3313831.3376748
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Beweegtool Foxfit voor kinderen met astma
Braam, K. I., Brons, A. E., Broekema, W. A., Ricken-Timmerman, A. X. C., Millenaar, K., Kröse, B. J. A., Engelbert, R. R. H., & Visser, B. (2019). Beweegtool Foxfit voor kinderen met astma. Inspiratie, 29(1), 14-16.
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Arguing on the holodeck
Kors, M. J. L., Millenaar, K., Van Der Spek, E. D., Ferri, G., Schouten, B., Sandovar, A., Ketel, C., & Dormans, J. (2017). Arguing on the holodeck: designing immersive interactive entertainment with persuasive intent. In CHI PLAY'17 extended abstracts: extended abstracts publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 667-671). Association for Computing Machinery. https://doi.org/10.1145/3130859.3131444
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Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games
Kors, M. J. L., Millenaar, K., van der Spek, E. D., Ferri, G., Schouten, B. A. M., & Marsh, T. (2017). Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. In N. Munekata, I. Kunita, & J. Hoshino (Eds.), Entertainment Computing – ICEC 2017 : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings (pp. 497-501). (Lecture Notes in Computer Science (LNCS); Vol. 10507). Springer. https://doi.org/10.1007/978-3-319-66715-7_71
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Games as strong concepts for city-making
Schouten, B. A. M., Ferri, G., de Lange, M., & Millenaar, K. (2016). Games as strong concepts for city-making. In A. Nijholt (Ed.), Playable cities (pp. 23-45). Springer. https://doi.org/10.1007/978-981-10-1962-3_2